// nan.c

inherit NPC;

#include <ansi.h>
void create()
{

    set_name("南海鳄神", ({ "nanhai eshen", "eshen" }));
    set("gender", "男性");
    set("nickname", HIG"凶神恶煞"NOR);
    set("age", 34);
    set("str", 25);
    set("dex", 16);
    set("per", 21);
    set("long", "此人的一个脑袋大得异乎寻常，一张阔嘴中露出白森森的利齿，
一对眼睛却是又圆又小。\n");
    set("combat_exp", 250000);
    set("shen_type", -1);
    set("attitude", "peaceful");
    set("neili", 2000);
    set("max_neili", 2000);
    set("jiali", 100);

    set_skill("strike", 100);
    set_skill("claw", 100);
    set_skill("force", 100);
    set_skill("dodge", 100);
    set_skill("parry", 100);
    set_skill("sanyin-wugongzhao", 100);
    set_skill("chousui-zhang", 100);
    set_skill("huagong-dafa", 100);
    set_skill("shaolin-shenfa", 100);
    map_skill("dodge", "shaolin-shenfa");
    map_skill("force", "huagong-dafa");
    map_skill("parry", "chousui-zhang");
    map_skill("claw", "sanyin-wugongzhao");
    map_skill("strike", "chousui-zhang");
    prepare_skill("claw", "sanyin-wugongzhao");
    prepare_skill("strike", "chousui-zhang");

    setup();
    carry_object("/clone/cloth/bupao")->wear();
}
